Real Labs | Creator Software
One workspace.
Your work.
Your rules.
I built a working creator studio and a native streaming engine because I wanted creative control without five disconnected tools.
Investor overview | October 2026
I have not yet integrated Real Gamers with RVC. That connection is part of my product roadmap.
The founder
I built this because the tools got in the way.
I started with game scripts. I wanted to make videos and streams without paying for a stack of software, so I built the tools I needed.
For roughly seven years, I engineered graphics, capture, editing, media processing and the infrastructure behind my creator platform. I have financed the work myself.
I nearly shut it down when the first launch fell flat. I learned that engineering alone does not create distribution. I am raising capital to change that.

Founder, Holland, Michigan
I report approximately seven years of development, $0 outside funding and about $190 per month in historical cash expense. That excludes my unpaid time.
The problem
I got tired of using five tools to finish one video.
I kept leaving the creative work to manage subscriptions, files and handoffs. I built RVC to keep more of the job in one place.
Capture
I recorded my footage in a separate app.
Edit
I moved files to an editor.
Voice
I left the edit to create narration.
Polish
I juggled effects and revisions.
Publish
I exported, checked and repeated.
I have not yet run a controlled time or price comparison against a standard multi-tool workflow.
Real Video Creator | Live today
I built the Studio. It is live.
I brought projects, a multi-track timeline, preview, media, voice tools, collaboration and exports into one browser workspace.

I am showing the working Studio. Account access may be required. Open the Studio
My September 2026 source audit documented export workers, project revisions, private-media controls and live billing paths.
How the product works
I let people build first and enhance only what they choose.
I built an editor that starts with the creator. When generation makes sense, I show an upfront quote before charging for supported jobs.
Work in the Studio
I let creators bring media in, build the timeline and control the result.
Request an enhancement
I calculate and display a price for supported generation requests before processing.
Spend on purpose
I require approval before the paid job starts and track payment, reservations and job states.
I still need to validate quote accuracy and gross margin across different generation workloads. I do not promise unlimited generation.
The next product | Real Gamers
I built the capture side too.
I developed Real Gamers as a separate Windows-native streaming application. I have built the core engine, but I have not completed its consumer launch.
Under the hood
I built Rust/Tauri systems for Direct3D 11 composition, native capture, hardware encoding, streaming, recording and replay.
Launch and creator adoption
I need to finish generated overlay and alert workflows, address reliability and security findings, and run hands-on streamer pilots.
My September 2026 Real Gamers source audit supports these implementation claims. I have not proven production-scale performance or RVC integration.
Go to market
I have already built the way to invite streamers.
I created streamer-specific discount codes and a personalized invitation flow in RVC billing. I want to use them for real partnerships, not just promotion.
Invite directly
I can issue creator-specific offers that lower the cost of starting Pro. I want to bring emerging streamers into pilots.
Build together
I will help each partner complete a stream or export, then ask what needs to improve.
Earn the return visit
I will measure code redemption, verified paid subscriptions, repeat work and customer acquisition cost.
My September 2026 audit identified StreamerCode and the code-expiration task. I have not yet established partner conversion or signed pilot totals.
Competitive landscape
I wanted one workflow, not another subscription.
I respect the strengths of established tools. I saw an opening in the handoffs, subscriptions and creative control between them.
I am not claiming feature parity, lower costs for every user or better output. I want to measure completed-workflow time, spend and creator preference.
What I can prove
I have built the platform. Now I need to prove adoption.
My audits document implementation, not product-market fit. I want investors to judge usage and revenue from verified customer activity.
I shipped the infrastructure
I have a deployed Studio and media workers, live billing paths, and realtime collaboration.
I track activity
I already record usage in Django administration. I still need to report independent creator activity and retention clearly.
I have not earned subscriptions yet
I currently report $0 in subscription revenue. This funding is for a measured commercialization effort.
I have not converted internal or test accounts into customer claims. Earlier records showed 11 accounts, including six staff/internal, with five others not yet classified. My 25-job export sample included 12 marked Ready; that is not 12 paying customers.
I will report independent DAU/MAU, first completed exports, repeat use, redeemed streamer offers and paid conversion, after separating staff and tests.
Market and business model
I sell the workspace. I quote the expensive work.
I want to start with creators who publish often, keep the Studio affordable, and let them approve variable generation costs before committing.
I want to test a connected creator offer around $50/month. I have not launched that bundle; my current RVC Pro plan lists at $59/month, with supported generation priced separately.
I will build a bottom-up market model from actual creator interviews, streamer outreach and conversions.
I use public list pricing as of October 2026. I need to validate realized revenue, discounts, compute costs and retention.
Use of funds
I am raising $500K to finish and launch deliberately.
I propose a 12-month plan for launch work, streamer partnerships and reliable operations. My historical $190 cash expense is not a funded-team budget.
I propose these allocations, not committed spending. I plan to release acquisition and infrastructure budgets against activation, unit cost and retention results.
Proof milestones
I will measure results, not just ship features.
I will judge my first year on genuine active creators, streamer offer conversion, repeat exports, subscribers and sustainable operating costs.
First quarter
I will classify current usage and begin direct invites, testing onboarding and Real Gamers readiness.
My planning targets: 5 pilots, 30 exporting creators, 5 paying.Second quarter
I will run pilots, finish prioritized overlays and alerts, and track which invitations convert.
My planning targets: 15 pilots, 100 exporting creators, 15 paying.Third quarter
I will compare creator cohorts, cost to acquire a payer and processing margin.
My planning targets: 30 pilots, 250 exporting creators, 45 paying.Fourth quarter
I will evaluate repeat use and revenue before deciding whether to scale spend.
My planning targets: 50 pilots, 500 exporting creators, 100 paying.These are my targets for investor discussion, not present customer counts, guaranteed forecasts or signed partnerships.
The investment
I built the foundation. I'm ready to prove the business.
I am seeking $500,000 on a proposed SAFE to complete launch priorities, recruit streamer partners and test sustainable RVC subscription growth.
I am proposing a single pre-seed financing process.
I propose a $10M post-money SAFE cap.
I propose a 20% conversion discount, subject to legal drafting.
I am proposing nonbinding terms. My counsel must review the combined cap-and-discount SAFE structure and investor eligibility.