REAL LABS INVESTOR OVERVIEW

Real Labs | Creator Software

One workspace.
Your work.
Your rules.

I built a working creator studio and a native streaming engine because I wanted creative control without five disconnected tools.

Investor overview | October 2026
RVC is deployedReal Gamers is prelaunchSeeking $500K
RVC Studio with preview, media controls and timeline
RVC Studio | Working product

I have not yet integrated Real Gamers with RVC. That connection is part of my product roadmap.

The founder

I built this because the tools got in the way.

I started with game scripts. I wanted to make videos and streams without paying for a stack of software, so I built the tools I needed.

For roughly seven years, I engineered graphics, capture, editing, media processing and the infrastructure behind my creator platform. I have financed the work myself.

I nearly shut it down when the first launch fell flat. I learned that engineering alone does not create distribution. I am raising capital to change that.

~7 years
Independent development, founder-reported
$0
Outside capital raised to date, founder-reported
~$190/mo
Historical cash operating expense, excludes unpaid labor
Real Labs founder portrait
Devin Honson
Founder, Holland, Michigan

I report approximately seven years of development, $0 outside funding and about $190 per month in historical cash expense. That excludes my unpaid time.

The problem

I got tired of using five tools to finish one video.

I kept leaving the creative work to manage subscriptions, files and handoffs. I built RVC to keep more of the job in one place.

Capture

I recorded my footage in a separate app.

Edit

I moved files to an editor.

Voice

I left the edit to create narration.

Polish

I juggled effects and revisions.

Publish

I exported, checked and repeated.

I don't want to replace the creator. I want to remove the work that gets between an idea and the finished video.

I have not yet run a controlled time or price comparison against a standard multi-tool workflow.

Real Video Creator | Live today

I built the Studio. It is live.

I brought projects, a multi-track timeline, preview, media, voice tools, collaboration and exports into one browser workspace.

RVC Studio with preview, media controls and multi-track timeline

I am showing the working Studio. Account access may be required. Open the Studio

My September 2026 source audit documented export workers, project revisions, private-media controls and live billing paths.

How the product works

I let people build first and enhance only what they choose.

I built an editor that starts with the creator. When generation makes sense, I show an upfront quote before charging for supported jobs.

Make

Work in the Studio

I let creators bring media in, build the timeline and control the result.

Choose

Request an enhancement

I calculate and display a price for supported generation requests before processing.

Approve

Spend on purpose

I require approval before the paid job starts and track payment, reservations and job states.

I keep the human in control. I put optional generation where it helps, not in charge of the whole workflow.

I still need to validate quote accuracy and gross margin across different generation workloads. I do not promise unlimited generation.

The next product | Real Gamers

I built the capture side too.

I developed Real Gamers as a separate Windows-native streaming application. I have built the core engine, but I have not completed its consumer launch.

Documented in the source audit

Under the hood

I built Rust/Tauri systems for Direct3D 11 composition, native capture, hardware encoding, streaming, recording and replay.

What financing can unlock

Launch and creator adoption

I need to finish generated overlay and alert workflows, address reliability and security findings, and run hands-on streamer pilots.

I built the native engineI still need to launch broadlyI plan the connection to RVC

My September 2026 Real Gamers source audit supports these implementation claims. I have not proven production-scale performance or RVC integration.

Go to market

I have already built the way to invite streamers.

I created streamer-specific discount codes and a personalized invitation flow in RVC billing. I want to use them for real partnerships, not just promotion.

Partner

Invite directly

I can issue creator-specific offers that lower the cost of starting Pro. I want to bring emerging streamers into pilots.

Activate

Build together

I will help each partner complete a stream or export, then ask what needs to improve.

Convert

Earn the return visit

I will measure code redemption, verified paid subscriptions, repeat work and customer acquisition cost.

I already built the invitation mechanism. Funding lets me test the partnerships and measure whether they turn into lasting customers.

My September 2026 audit identified StreamerCode and the code-expiration task. I have not yet established partner conversion or signed pilot totals.

Competitive landscape

I wanted one workflow, not another subscription.

I respect the strengths of established tools. I saw an opening in the handoffs, subscriptions and creative control between them.

Tools I looked at
What I respect
Why I built RVC
OBS / Streamlabs
I use these as benchmarks for live capture and broadcasting.
I want capture to connect to editing and export. Real Gamers is my planned entry point.
CapCut / OpusClip
I respect their established editing and clip workflows.
I want editing, narration, collaboration and export in one project.
ElevenLabs
I have watched it expand from speech into wider creative generation.
I chose editable-first production with optional, quoted video generation instead of making generation the entire workflow.

I am not claiming feature parity, lower costs for every user or better output. I want to measure completed-workflow time, spend and creator preference.

What I can prove

I have built the platform. Now I need to prove adoption.

My audits document implementation, not product-market fit. I want investors to judge usage and revenue from verified customer activity.

Live

I shipped the infrastructure

I have a deployed Studio and media workers, live billing paths, and realtime collaboration.

Daily

I track activity

I already record usage in Django administration. I still need to report independent creator activity and retention clearly.

$0

I have not earned subscriptions yet

I currently report $0 in subscription revenue. This funding is for a measured commercialization effort.

I have not converted internal or test accounts into customer claims. Earlier records showed 11 accounts, including six staff/internal, with five others not yet classified. My 25-job export sample included 12 marked Ready; that is not 12 paying customers.

I will report independent DAU/MAU, first completed exports, repeat use, redeemed streamer offers and paid conversion, after separating staff and tests.

Market and business model

I sell the workspace. I quote the expensive work.

I want to start with creators who publish often, keep the Studio affordable, and let them approve variable generation costs before committing.

Current RVC monthly list pricing
$24Starter
$59Pro
$120Studio MAX

I want to test a connected creator offer around $50/month. I have not launched that bundle; my current RVC Pro plan lists at $59/month, with supported generation priced separately.

~50MI use Goldman Sachs' 2023 estimate of global creators only as broad audience context, not my serviceable market.
$37BI use IAB's 2025 creator advertising estimate as adjacent spend, not proof of a creator-software TAM.

I will build a bottom-up market model from actual creator interviews, streamer outreach and conversions.

I use public list pricing as of October 2026. I need to validate realized revenue, discounts, compute costs and retention.

Use of funds

I am raising $500K to finish and launch deliberately.

I propose a 12-month plan for launch work, streamer partnerships and reliable operations. My historical $190 cash expense is not a funded-team budget.

$140KMy engineering and product work
$110KContract help, overlays and alerts
$100KStreamer offers, onboarding and acquisition
$80KGPU, media processing and operations
$45KSecurity, legal, accounting and review
$25KReserve for unexpected costs

I propose these allocations, not committed spending. I plan to release acquisition and infrastructure budgets against activation, unit cost and retention results.

Proof milestones

I will measure results, not just ship features.

I will judge my first year on genuine active creators, streamer offer conversion, repeat exports, subscribers and sustainable operating costs.

First quarter

I will classify current usage and begin direct invites, testing onboarding and Real Gamers readiness.

My planning targets: 5 pilots, 30 exporting creators, 5 paying.

Second quarter

I will run pilots, finish prioritized overlays and alerts, and track which invitations convert.

My planning targets: 15 pilots, 100 exporting creators, 15 paying.

Third quarter

I will compare creator cohorts, cost to acquire a payer and processing margin.

My planning targets: 30 pilots, 250 exporting creators, 45 paying.

Fourth quarter

I will evaluate repeat use and revenue before deciding whether to scale spend.

My planning targets: 50 pilots, 500 exporting creators, 100 paying.
I want a year of evidence: real adoption, return use, paid conversions and economics that make sense.

These are my targets for investor discussion, not present customer counts, guaranteed forecasts or signed partnerships.

The investment

I built the foundation. I'm ready to prove the business.

I am seeking $500,000 on a proposed SAFE to complete launch priorities, recruit streamer partners and test sustainable RVC subscription growth.

Raise
$500K

I am proposing a single pre-seed financing process.

Valuation
$10M

I propose a $10M post-money SAFE cap.

Discount
20%

I propose a 20% conversion discount, subject to legal drafting.

I built working softwareI chose creator-led workflowsI have a focused launch plan
Discuss the investment

Read the technical diligence  |  View RVC

I am proposing nonbinding terms. My counsel must review the combined cap-and-discount SAFE structure and investor eligibility.