RealVideoCreator
Visit site ↗DJANGO / PYTHON / POSTGRESQL / FFMPEG
Full-stack video creation and editing platform with subscriptions, creator workflows, export queues, and production services. Built from the data model through deployment.
DEVIN HONSON / ENGINEERING RÉSUMÉ
Founder & Lead Software Engineer / Real Labs Development LLC
I build production systems from scratch: native media engines, real-time pipelines, full-stack platforms, and ML audio. At Real Labs, I work across the whole stack, from GPU compositing and Rust encoder paths to Django services, billing, deployment, and operations.
01 / ENGINEERING RESULTS
Selected results from my engineering résumé
Reduced media encoding latency from 72ms to 4.82ms, a 93% improvement.
Held A/V synchronization drift below 1ms across the LUNA capture paths documented in my résumé.
Deployment, structured logging, and health checks across the production service footprint.
Passing tests recorded for the core media stack in my engineering résumé.
Real Labs Development LLC
I own the engineering from the underlying systems to the product experience. My résumé records four proprietary engines, three production modules, and 12 active RealVideoCreator projects at the time of that edition.
Python · Rust · C# · JavaScript / TypeScript · HTML & CSS · SQL
Django · REST APIs · WebSockets · Celery · Redis · PostgreSQL · Auth · Billing & webhooks
FFmpeg · Direct3D 11 · WASAPI · GPU compositing · A/V sync · Capture / encoding · ML inference
GitHub · Nginx · systemd · Gunicorn · Daphne · Ubuntu / Linux · Windows native APIs · TLS / DNS
DJANGO / PYTHON / POSTGRESQL / FFMPEG
Full-stack video creation and editing platform with subscriptions, creator workflows, export queues, and production services. Built from the data model through deployment.
RUST / D3D11 / WASAPI / REAL-TIME
Native real-time media runtime with GPU compositing, capture, overlays, encoding, A/V synchronization, resource lifecycle, and runtime health monitoring.
RUST / DIRECT3D 11 / WASAPI / STREAMING
Native Windows media and streaming foundation spanning capture, rendering, audio, synchronization, and live-production architecture.
ML INFERENCE / CPU & GPU / AUDIO PROCESSING
Voice cloning and generation with in-house inference, CPU and GPU execution paths, audio processing, and production integration.
Computer Science & Robotics
THE WORK CONTINUES
Real-time systems, native software, cloud services, and the engineering needed to ship the whole product.
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