DEVIN HONSON / ENGINEERING RÉSUMÉ

Engineering
at every layer.

Founder & Lead Software Engineer / Real Labs Development LLC

I build production systems from scratch: native media engines, real-time pipelines, full-stack platforms, and ML audio. At Real Labs, I work across the whole stack, from GPU compositing and Rust encoder paths to Django services, billing, deployment, and operations.

REAL LABS / 2019–PRESENT
Devin Honson, founder and software engineer
Native mediaPlatform systemsCreator software
SOFTWARE ENGINEERING · REAL-TIME MEDIA · PLATFORMS & SYSTEMSEXPLORE MY WORK

01 / ENGINEERING RESULTS

Selected results from my engineering résumé

Work measured
in outcomes.

4.82ms

Optimized encoding path

Reduced media encoding latency from 72ms to 4.82ms, a 93% improvement.

<1ms

Audio / video synchronization

Held A/V synchronization drift below 1ms across the LUNA capture paths documented in my résumé.

06

Independent production services

Deployment, structured logging, and health checks across the production service footprint.

89

Rust and audio tests

Passing tests recorded for the core media stack in my engineering résumé.

01 / EXPERIENCE

From the runtime
to production.

Founder & Lead Software Engineer

Real Labs Development LLC

2019 – Present

I own the engineering from the underlying systems to the product experience. My résumé records four proprietary engines, three production modules, and 12 active RealVideoCreator projects at the time of that edition.

  • Designed and shipped systems spanning RealVideoCreator, LUNA Engine, Real Gamers, VoiceLab, and internal platform tooling, including native media, GPU graphics, ML audio, backend services, and operations.
  • Profiled and restructured a media encoding pipeline, reducing latency from 72ms to 4.82ms.
  • Rebuilt the capture timing model to hold A/V sync drift under 1ms across LUNA capture paths.
  • Operate six independent production services with deployment isolation, structured logging, and health checks.
  • Built Real Labs Portfolio Studio with a visual CMS, drafts and publishing, version history, media uploads, page building, and atomic static snapshot deployment.
  • Develop interfaces and internal tools using HTML, CSS, JavaScript, and C# for creator applications, administration, and platform integration.
  • Work directly with creators, testers, and early users to diagnose problems, trace root causes, and release fixes.
02 / CORE STRENGTHS

Where I work
best.

01Real-time systems engineering
02GPU and encoder pipeline optimization
03Native Windows media runtimes
04ML audio inference and processing
05Production operations and deployment
06Full-stack and platform architecture
03 / TECHNICAL SKILLS

Tools behind
the work.

Languages

Python · Rust · C# · JavaScript / TypeScript · HTML & CSS · SQL

Backend & data

Django · REST APIs · WebSockets · Celery · Redis · PostgreSQL · Auth · Billing & webhooks

Systems & media

FFmpeg · Direct3D 11 · WASAPI · GPU compositing · A/V sync · Capture / encoding · ML inference

Tools & platforms

GitHub · Nginx · systemd · Gunicorn · Daphne · Ubuntu / Linux · Windows native APIs · TLS / DNS

04 / SELECTED PROJECTS

Built from
the ground up.

01

RealVideoCreator

Visit site ↗

DJANGO / PYTHON / POSTGRESQL / FFMPEG

Full-stack video creation and editing platform with subscriptions, creator workflows, export queues, and production services. Built from the data model through deployment.

02

LUNA Engine

Engineering ↗

RUST / D3D11 / WASAPI / REAL-TIME

Native real-time media runtime with GPU compositing, capture, overlays, encoding, A/V synchronization, resource lifecycle, and runtime health monitoring.

03

Real Gamers

Engineering ↗

RUST / DIRECT3D 11 / WASAPI / STREAMING

Native Windows media and streaming foundation spanning capture, rendering, audio, synchronization, and live-production architecture.

04

ML INFERENCE / CPU & GPU / AUDIO PROCESSING

Voice cloning and generation with in-house inference, CPU and GPU execution paths, audio processing, and production integration.

05 / EDUCATION

Foundations.

Michigan Technological University

Computer Science & Robotics

2011 – 2015

THE WORK CONTINUES

One system.
Every stage of the work.

Real-time systems, native software, cloud services, and the engineering needed to ship the whole product.

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